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Critical hit: Difference between revisions
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Added "negating critical hits"
(Removed organ rearranger from "Additional effects on critical hit", as this it activates on any weapon attack and not just critical hits.) |
(Added "negating critical hits") |
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===Illithid Powers=== | ===Illithid Powers=== | ||
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage. | *{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage. | ||
== | ==Maximizing critical hit value== | ||
===Increasing likelihood of critical hits=== | ===Increasing likelihood of critical hits=== | ||
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref> | Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref> | ||
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | *After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | ||
==Negating critical hits== | |||
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's armour class. With a high enough AC while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled. | |||
===Equipment=== | |||
====Armour and headgear==== | |||
*{{MdRarityItem|Adamantine Scale Mail}} | |||
*{{MdRarityItem|Adamantine Splint Armour}} | |||
*{{MdRarityItem|Grymskull Helm}} | |||
*{{MdRarityItem|Helldusk Helmet}} | |||
*{{MdRarityItem|Helm of Balduran}} | |||
====Shields==== | |||
*{{MdRarityItem|Adamantine Shield}} | |||
==Footnotes== | ==Footnotes== |