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Confront the Elder Brain: Difference between revisions

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* Bow before the glory of the Netherbrain. Submit to domination.
* Bow before the glory of the Netherbrain. Submit to domination.


One final, near impossible check remains. The result of the check is inconsequential, as the Netherbrain is too powerful.
One final, near impossible check remains. While a critical success will weaken the Netherbrain for the final fight, in the short term the result is inconsequential, as the Netherbrain is too powerful.
* [STRENGTH] DOMINATE THE BRAIN (DC 99)
* [STRENGTH] DOMINATE THE BRAIN (DC 99)
* [DEXTERITY] DOMINATE THE BRAIN (DC 99)
* [DEXTERITY] DOMINATE THE BRAIN (DC 99)
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===The Unbreakable Will of the Netherbrain===
===The Unbreakable Will of the Netherbrain===
When the Netherbrain is added into the turn order, a new counter will appear, overwriting the state of the prior timer. If the players do not successfully kill the Netherbrain entity within the allotted turns, a Game Over screen will occur.
When the Netherbrain is added into the turn order, a new counter will appear, overwriting the state of the prior timer. If the players do not successfully kill the Netherbrain entity within the allotted turns, a Game Over screen will occur.
If the final DC 99 check to "DOMINATE THE BRAIN" was passed with a critical success, the Netherbrain will start with the [[Against All Odds (Condition)|Against All Odds]] debuff, lowering it's HP by 20%.


At the start of each of the Netherbrains' turns, it may attempt to cast a spell called [[Orb of Negation]] which summons an entity of that name with an aura condition attached to it, and adds the orb entity into the turn order. When the turn of an orb entity arrives, any platforms or characters afflicted with the orbs' condition '''will die''' (or in the case of the Platforms, be destroyed).
At the start of each of the Netherbrains' turns, it may attempt to cast a spell called [[Orb of Negation]] which summons an entity of that name with an aura condition attached to it, and adds the orb entity into the turn order. When the turn of an orb entity arrives, any platforms or characters afflicted with the orbs' condition '''will die''' (or in the case of the Platforms, be destroyed).
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