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Weapons: Difference between revisions

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272 bytes added ,  27 May 2023
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| Ammunition
| Ammunition
| (Not implemented.)  You need ammunition to be able to attack.  You can regain half of your spent ammunition after a battle by spending one minute to search the area.
| (Not implemented.)  You need ammunition to be able to attack.  You can regain half of your spent ammunition after a battle by spending one minute to search the area.
|-
| Enchantment (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
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|-
| Finesse
| Finesse
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| Reach
| Reach
| A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft.
| A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft.
|-
| Silvered
| (Not implemented.)  Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.
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|-
| Special
| Special
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| Versatile
| Versatile
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
|-
| Silvered
| (Not implemented.)  Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.
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