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Weapons: Difference between revisions
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| Ammunition | | Ammunition | ||
| (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area. | | (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area. | ||
|- | |||
| Enchantment (+1, +2, +3) | |||
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | |||
|- | |- | ||
| Finesse | | Finesse | ||
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| Reach | | Reach | ||
| A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft. | | A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft. | ||
|- | |||
| Silvered | |||
| (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. | |||
|- | |- | ||
| Special | | Special | ||
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| Versatile | | Versatile | ||
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | ||
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