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Modding:Getting Started with BG3 Modding: Difference between revisions
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Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start? Hopefully this article can point you in the right direction. | Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start? Hopefully this article can point you in the right direction. | ||
== What do I need to begin? == | |||
You’re gonna need some tools in order to start modding. Make sure you download the following, as they’re basically mandatory for modding: | |||
* [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Multitool] by ShinyHobo | |||
**The multitool is an awesome tool that provides several important functions, chief among them the ability to search the game files, and to pack your mod into a format ready to be imported into BG3MM. | |||
* [https://github.com/Norbyte/lslib Lslib] by Norbyte | |||
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details. | |||
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended) | |||
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.) | |||
**[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte | |||
***For importing/exporting .GR2 files, which BG3 uses | |||
== What mods are best to start with? == | == What mods are best to start with? == | ||