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Modding:Editing a Character Creation Preset: Difference between revisions

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{{Modding box}}{{Modding sidebar}}
{{Modding box}}File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf
 
File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf


Find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player
Find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player
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<children>
<children>
<node id="Object">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
                                    <attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->
                                    <attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->
<attribute id="MapKey" type="FixedString" value="02Skin Properties" />
<attribute id="MapKey" type="FixedString" value="02Skin Properties" />
<attribute id="MaterialPresetResource" type="FixedString" value="73d00e6d-d66e-8a39-e1ae-5f6e47ab5a2e" />
<attribute id="MaterialPresetResource" type="FixedString" value="73d00e6d-d66e-8a39-e1ae-5f6e47ab5a2e" />
</node>
</node>
<node id="Object">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="06Eyes" /> <!--Eye color-->
    <attribute id="GroupName" type="FixedString" value="06Eyes" /> <!--Eye color-->
<attribute id="MapKey" type="FixedString" value="06Eyes" />
    <attribute id="MapKey" type="FixedString" value="06Eyes" />
<attribute id="MaterialPresetResource" type="FixedString" value="5be2f4a9-7f1b-673b-8d90-f10bf748215b" />
    <attribute id="MaterialPresetResource" type="FixedString" value="5be2f4a9-7f1b-673b-8d90-f10bf748215b" />
</node>
</node>
<node id="Object">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="05Makeup" /> <!--Eye makeup-->
<attribute id="GroupName" type="FixedString" value="05Makeup" /> <!--Eye makeup-->
<attribute id="MapKey" type="FixedString" value="05Makeup" />
<attribute id="MapKey" type="FixedString" value="05Makeup" />
<attribute id="MaterialPresetResource" type="FixedString" value="e22ca76f-ff27-ee34-4fea-266a2a8d8ee3" />
<attribute id="MaterialPresetResource" type="FixedString" value="e22ca76f-ff27-ee34-4fea-266a2a8d8ee3" />
</node>
</node>
<node id="Object">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="03Hair" /> <!--Hair color-->
<attribute id="GroupName" type="FixedString" value="03Hair" /> <!--Hair color-->
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="MaterialPresetResource" type="FixedString" value="742499c5-9a8c-ce4c-974f-78f3d652e10e" />
<attribute id="MaterialPresetResource" type="FixedString" value="742499c5-9a8c-ce4c-974f-78f3d652e10e" />
</node>
</node>
<node id="Object">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="False" />
<attribute id="ForcePresetValues" type="bool" value="False" />
<attribute id="GroupName" type="FixedString" value="02 Colour" />
<attribute id="GroupName" type="FixedString" value="02 Colour" /> <!--Hair accessories color(?)-->
<attribute id="MapKey" type="FixedString" value="02 Colour" />
<attribute id="MapKey" type="FixedString" value="02 Colour" />
<attribute id="MaterialPresetResource" type="FixedString" value="00000000-0000-0000-0000-000000000000" />
<attribute id="MaterialPresetResource" type="FixedString" value="00000000-0000-0000-0000-000000000000" />
</node>
</node>
</children>
</children>
</node>
</node>
<node id="ScalarParameters">
<node id="ScalarParameters">
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<attribute id="Custom" type="bool" value="True" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Highlight_Intensity" />
<attribute id="Parameter" type="FixedString" value="Highlight_Intensity" /> <!--Hair highlight intensity-->
<attribute id="Value" type="float" value="0" />
<attribute id="Value" type="float" value="0" />
</node>
</node>
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</node>
</node>
</children>
</children>
</node>
</syntaxhighlight>The MaterialPresetResource and VisualResource IDs can be found in a variety of places. Some of them here on the wiki: [[Modding:Hair Meshes]] [[Modding:Head Models]] [[Modding:NPC Head Models]]
Some other useful parameters for customizing CC presets:
Hair highlight color:<syntaxhighlight lang="xml">
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Highlight_Color" />
<attribute id="Value" type="fvec3" value="0.6392157 0.2392157 0" /> <!--Hair highlight color (in SRGB form)-->
</node>
</syntaxhighlight>Face tattoo:<syntaxhighlight lang="xml">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="04Tattoo" />
<attribute id="MapKey" type="FixedString" value="04Tattoo" />
<attribute id="MaterialPresetResource" type="FixedString" value="2c477c0d-15a8-0591-bd94-6acc583666ea" /> <!--Face tattoo ID-->
</node>
</node>
</syntaxhighlight>
</syntaxhighlight>
[[Category:Modding guides]]
[[Category:Modding guides]]
[[Category:Race and class modding]]
[[Category:Race and class modding]]

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