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Modding:Editing a Character Creation Preset: Difference between revisions

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File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf
{{Modding box}}File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf


Find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player
Use the Find function to find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player


Example: Elves_Female_High_Player
Example: Elves_Female_High_Player
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We find a Resource node similar to this:<syntaxhighlight lang="xml">
We find a Resource node similar to this:<syntaxhighlight lang="xml">
<node id="Resource">
<node id="Resource">
<attribute id="BaseVisual" type="FixedString" value="c05cb1dc-81eb-647b-3e03-e9bf4301fcc4" />
<attribute id="BaseVisual" type="FixedString" value="c05cb1dc-81eb-647b-3e03-e9bf4301fcc4" />
<attribute id="BodySetVisual" type="FixedString" value="9e43f0e4-d063-d85c-87b4-470d569645db" />
<attribute id="BodySetVisual" type="FixedString" value="9e43f0e4-d063-d85c-87b4-470d569645db" />
<attribute id="ID" type="FixedString" value="d67bd924-3c1f-c33a-5298-feca5bbdc284" /> <!--Leave this the same if you want to overwrite vanilla-->
<attribute id="ID" type="FixedString" value="d67bd924-3c1f-c33a-5298-feca5bbdc284" /> <!--Leave this the same if you want to overwrite vanilla-->
<attribute id="Name" type="LSString" value="Elves_Female_High_Player_f08563b3-748d-4783-837b-b8620bc60b22" /> <!--Example Player entry-->
<attribute id="Name" type="LSString" value="Elves_Female_High_Player_f08563b3-748d-4783-837b-b8620bc60b22" /> <!--Example Player entry-->
<attribute id="ShowEquipmentVisuals" type="bool" value="True" />
<attribute id="ShowEquipmentVisuals" type="bool" value="True" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209034" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209034" />
<children>
<node id="MaterialOverrides">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<children>
<node id="MaterialOverrides">
<node id="MaterialPresets">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<children>
<node id="MaterialPresets">
<node id="Object">
<children>
                                    <attribute id="ForcePresetValues" type="bool" value="True" />
<node id="Object">
                                    <attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="MapKey" type="FixedString" value="02Skin Properties" />
<attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->
<attribute id="MaterialPresetResource" type="FixedString" value="73d00e6d-d66e-8a39-e1ae-5f6e47ab5a2e" />
<attribute id="MapKey" type="FixedString" value="02Skin Properties" />
</node>
<attribute id="MaterialPresetResource" type="FixedString" value="73d00e6d-d66e-8a39-e1ae-5f6e47ab5a2e" />
<node id="Object">
</node>
    <attribute id="ForcePresetValues" type="bool" value="True" />
<node id="Object">
    <attribute id="GroupName" type="FixedString" value="06Eyes" /> <!--Eye color-->
<attribute id="ForcePresetValues" type="bool" value="True" />
    <attribute id="MapKey" type="FixedString" value="06Eyes" />
<attribute id="GroupName" type="FixedString" value="06Eyes" /> <!--Eye color-->
    <attribute id="MaterialPresetResource" type="FixedString" value="5be2f4a9-7f1b-673b-8d90-f10bf748215b" />
<attribute id="MapKey" type="FixedString" value="06Eyes" />
</node>
<attribute id="MaterialPresetResource" type="FixedString" value="5be2f4a9-7f1b-673b-8d90-f10bf748215b" />
<node id="Object">
</node>
<attribute id="ForcePresetValues" type="bool" value="True" />
<node id="Object">
<attribute id="GroupName" type="FixedString" value="05Makeup" /> <!--Eye makeup-->
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="MapKey" type="FixedString" value="05Makeup" />
<attribute id="GroupName" type="FixedString" value="05Makeup" /> <!--Eye makeup-->
<attribute id="MaterialPresetResource" type="FixedString" value="e22ca76f-ff27-ee34-4fea-266a2a8d8ee3" />
<attribute id="MapKey" type="FixedString" value="05Makeup" />
</node>
<attribute id="MaterialPresetResource" type="FixedString" value="e22ca76f-ff27-ee34-4fea-266a2a8d8ee3" />
<node id="Object">
</node>
<attribute id="ForcePresetValues" type="bool" value="True" />
<node id="Object">
<attribute id="GroupName" type="FixedString" value="03Hair" /> <!--Hair color-->
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="GroupName" type="FixedString" value="03Hair" /> <!--Hair color-->
<attribute id="MaterialPresetResource" type="FixedString" value="742499c5-9a8c-ce4c-974f-78f3d652e10e" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
</node>
<attribute id="MaterialPresetResource" type="FixedString" value="742499c5-9a8c-ce4c-974f-78f3d652e10e" />
<node id="Object">
</node>
<attribute id="ForcePresetValues" type="bool" value="False" />
<node id="Object">
<attribute id="GroupName" type="FixedString" value="02 Colour" /> <!--Hair accessories color(?)-->
<attribute id="ForcePresetValues" type="bool" value="False" />
<attribute id="MapKey" type="FixedString" value="02 Colour" />
<attribute id="GroupName" type="FixedString" value="02 Colour" />
<attribute id="MaterialPresetResource" type="FixedString" value="00000000-0000-0000-0000-000000000000" />
<attribute id="MapKey" type="FixedString" value="02 Colour" />
</node>
<attribute id="MaterialPresetResource" type="FixedString" value="00000000-0000-0000-0000-000000000000" />
</children>
</node>
</children>
</node>
</node>
<node id="ScalarParameters">
<node id="ScalarParameters">
Line 167: Line 167:
<attribute id="Custom" type="bool" value="True" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Highlight_Intensity" />
<attribute id="Parameter" type="FixedString" value="Highlight_Intensity" /> <!--Hair highlight intensity-->
<attribute id="Value" type="float" value="0" />
<attribute id="Value" type="float" value="0" />
</node>
</node>
Line 308: Line 308:
</node>
</node>
</children>
</children>
</node>
</syntaxhighlight>The MaterialPresetResource and VisualResource IDs can be found in a variety of places. Some of them are here on the wiki: [[Modding:Hair Meshes|Hair Meshes,]] [[Modding:Head Models|Head Models,]] [[Modding:NPC Head Models|NPC Head Models,]] and others are external: [https://docs.google.com/spreadsheets/d/1xb7Hh1KjVRARdmu7A_YlcoqS8tklEoFjwA1oYLn1Etk/edit Eye Makeup Reference].
Finally, with some clever searching you can usually find what you need using the Multitool and searching the game files.
Some other useful parameters for customizing CC presets:
Hair highlight color:<syntaxhighlight lang="xml">
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Highlight_Color" />
<attribute id="Value" type="fvec3" value="0.6392157 0.2392157 0" /> <!--Hair highlight color (in SRGB form)-->
</node>
</syntaxhighlight>Face tattoo: (note: there seems to be an issue where presets will only use the first 16 face tattoos, and no fix is known at this time)<syntaxhighlight lang="xml">
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="04Tattoo" />
<attribute id="MapKey" type="FixedString" value="04Tattoo" />
<attribute id="MaterialPresetResource" type="FixedString" value="2c477c0d-15a8-0591-bd94-6acc583666ea" /> <!--Face tattoo ID-->
</node>
</node>
</syntaxhighlight>
</syntaxhighlight>
[[Category:Modding guides]]
[[Category:Race and class modding]]

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