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South Span Checkpoint: Difference between revisions
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== Notable interactions == | == Notable interactions == | ||
[[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that you approach the nearby [[Steel Watcher]] to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted. | |||
* | |||
* If the party tries to enter twice, they will be confronted by the Steel Watcher, | * If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint. | ||
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint. | |||
* If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above. | |||
[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]]. | |||
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely. | |||
==Quests== | ==Quests== |