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Modding:Head Troubleshooting: Difference between revisions

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Anything from Heterochromia not working, to wrinkles or your head disappearing when you zoom out.
Anything from Heterochromia not working, to wrinkles or your head disappearing when you zoom out.
== Apply Transformations/Ears ==
When importing the head meshes we want to work on in blender remember to apply transformations. This will auto set the ears to the correct rotation (they show on the floor by default). If you already have your mesh ready and edited in blender you can still do this before exporting your meshes again.
The default Blender way to do this is having your mesh selected and pressing Ctrl + A and then All Transforms
[[File:Blender ApplyTransforms.webp|Blender ApplyTransforms.webp]]
Alternatively use the Plugin by Padme4000 from [https://www.nexusmods.com/baldursgate3/mods/346 here called Transforms]
[[File:P4 Transforms Plugin.webp|P4 Transforms Plugin.webp]]
=== Ears missing/on the floor in Game ===
This is either to do with Apply Transforms not being applied (see above) or weights not being added to your ears. If transforms only please follow the above.
==== To check if your ears have weights and how to add them ====
With your ear mesh selected go to the Data Tab (Green triangle that has a tiny square on each point) go to Vertex Groups which should be the one at the very top.
If there is nothing in there press the + to the right
[[File:Ears NoVertexGroups.webp|Ears NoVertexGroups.webp]]
It will create a group called "Group" double click this name and change it to Head_M
[[File:Ears HeadM.webp|Ears HeadM.webp]]
Now with your ears still selected go into Edit Mode either via pressing Tab while your mouse is in the viewport part of Blender or going to the drop down menu near the top left and switching to Edit Mode there.
[[File:Blender EditMode.webp|Blender EditMode.webp]]
Once in Edit Mode press A to select all the vertices then on the right side where we created our Vertex Group click the Assign Button
[[File:Ears UnSelected.webp|125px]] Press A to select all > [[File:Ears SelectAll.webp|125px]] Assign Vertices to our Group >
[[File:Ears Assign.webp|300px]]
If you want to watch a part of a video for applying the weights watch this video by Padme4000 [https://youtu.be/RMPivc5qunw?si=02E2YNzY8KciX-8H&t=751 here]
*Timestamped for exact part of Video, if you go back a little it shows how to use Sculpt mode to change the shape.
You can now go out of Edit Mode and Export your Mesh


== Head Disappearing ==
== Head Disappearing ==
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