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Modding:Head Troubleshooting: Difference between revisions

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  </node>


For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values.  
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. If you get 0 wrinkles and want some gradually increase these values by 0.1.
 
For example:
 
<node id="VectorParameters">
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="ExportAsPreset" type="bool" value="False" />
<attribute id="GroupName" type="FixedString" value="" />
<attribute id="IsColor" type="bool" value="False" />
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" />
<attribute id="Value" type="fvec4" value="0.1 0.1 0.1 0.1" />
</node>


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[[Category:Head modding]]
[[Category:Head modding]]
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