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Modding:Head Troubleshooting: Difference between revisions
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</node> | </node> | ||
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. | For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. If you get 0 wrinkles and want some gradually increase these values by 0.1. | ||
For example: | |||
<node id="VectorParameters"> | |||
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> | |||
<attribute id="Enabled" type="bool" value="False" /> | |||
<attribute id="ExportAsPreset" type="bool" value="False" /> | |||
<attribute id="GroupName" type="FixedString" value="" /> | |||
<attribute id="IsColor" type="bool" value="False" /> | |||
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> | |||
<attribute id="Value" type="fvec4" value="0.1 0.1 0.1 0.1" /> | |||
</node> | |||
{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Head modding]] | [[Category:Head modding]] |