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Improvised Melee Weapon: Difference between revisions
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Unifying Throwing and Improvised weapon pages.
(Added reference to support previous edit) |
(Unifying Throwing and Improvised weapon pages.) |
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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground. | | summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory. | ||
| description = Pick up an item or creature and use it to make a melee attack. | | description = Pick up an item or creature and use it to make a melee attack. | ||
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| attack roll = yes | | attack roll = yes | ||
| range = melee | | range = melee | ||
| damage = Object (1~8){{note|See details for damage amount}} | |||
| damage type = Bludgeoning | |||
| additional = | | additional = | ||
* Damage determined by the weight of the | Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | ||
** | * Damage: | ||
** | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | |||
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage. | |||
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}} | |||
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}} | |||
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw). | |||
| condition = Prone | |||
| condition duration = 1 | |||
| common = yes | | common = yes | ||
| notes = | | notes = | ||
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | ||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ||
* | * Triggers {{SAI|Extra Attack}}. | ||
* Can be done as a free attack after triggering {{SAI|Extra Attack}}. | |||
* {{class|Berserker}} can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}. | |||
* '''Improvised Melee Weapon''' counts as a melee unarmed attack. | |||
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon. | |||
}} | }} | ||
== Footnotes == | |||
{{notelist}} | |||
== References == | |||
{{reflist}} | {{reflist}} |