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Guide:Hair Mod File Setup: Difference between revisions
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</node> | </node> | ||
Okay, let's break this down into sections: | |||
<attribute id="BodyShape" type="uint8" value="0" /> | <attribute id="BodyShape" type="uint8" value="0" /> | ||
* 0 = Standard | * 0 = Standard | ||
* 1 = Tall Muscular | * 1 = Tall Muscular | ||
* | * For Half-Orcs, even though they use Tall Muscular bodyshape, this value needs to be 0 | ||
<attribute id="BodyType" type="uint8" value="1" /> | <attribute id="BodyType" type="uint8" value="1" /> | ||
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<attribute id="RaceUUID" type="guid" value="0eb594cb-8820-4be6-a58d-8be7a1a98fba" /> | <attribute id="RaceUUID" type="guid" value="0eb594cb-8820-4be6-a58d-8be7a1a98fba" /> | ||
The template is currently set up for the race uuid being Human. You will find the other Race UUID's at the bottom of this file on | The template is currently set up for the race uuid being Human. You will find the other Race UUID's at the bottom of this file on Padme's template or alternatively you can check them [[https://bg3.wiki/wiki/Modding:Race UUID|here]]. | ||
<attribute id="SlotName" type="FixedString" value="Hair" /> | <attribute id="SlotName" type="FixedString" value="Hair" /> | ||
This tells the game you are adding the asset to a hair slot in character creation. | This tells the game you are adding the asset to a hair slot in character creation. This is where you would change the designation if you were making a beard for example. | ||
<attribute id="UUID" type="guid" value="d6663db9-f572-4f81-b9a2-fcac96149abe" /> | <attribute id="UUID" type="guid" value="d6663db9-f572-4f81-b9a2-fcac96149abe" /> | ||
This must be a unique uuid | This must be a unique uuid. | ||
<attribute id="VisualResource" type="guid" value="d1f51daa-5fc0-446e-92d0-318c187d2ece" /> | <attribute id="VisualResource" type="guid" value="d1f51daa-5fc0-446e-92d0-318c187d2ece" /> | ||
This must match the ID line in the Hairs _merged file that we created. | |||
=== Using Minitool to create your CharacterCreationAppearanceVisuals === | === Using Minitool to create your CharacterCreationAppearanceVisuals === | ||
If you use | If you use Padme's mini tool, you can auto create these slots with it by opening up the tool and going to CharacterCreationAppearanceVisuals button. | ||
Once open it will look like this: | Once open it will look like this: |