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Modding:Armor/Clothing Texture Maps: Difference between revisions
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=== Backfaces (Two-sided textures) === | === Backfaces (Two-sided textures) === | ||
A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>[some images for illustration] | A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>[some images for illustration] |