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Owlbear Cub: Difference between revisions

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infobox, reorganising etc
(infobox, reorganising etc)
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| image = Owlbear Cub.webp
| image = Owlbear Cub.webp
}}
}}
{{CharacterInfo
{{Infobox character
|title =
| name = Owlbear Cub
|name = Owlbear Cub
| image = Owlbear Cub.webp
|image=[[File:Owlbear Cub.webp|350px]]
| family = [[Owlbear]] (mother)<br>[[Owlbear Mate]] (father)<br>Deceased brother
|STR=12
| race = Beast
|DEX=9
| hometown = [[Owlbear Nest]]
|CON=11
| level = 1
|INT=3
|WIS=10
|CHA=7
|level=1
|race=Beast
|type=Beast
|HP=29; 37{{Tactician}}
|AC=9
|speed=9m/30ft
|size=Small
|weight=20kg/40lbs
|proficiency=2
|initiative=-1
|class =
|background=
|location = [[Owlbear Nest]], [[Goblin Camp]], [[Campsite]], {{blur|[[The Watch Citadel]]}}
|allies =
|enemies =
|alt-name=Early Access Model
|alt-image= [[File:Owlbear Cub Model.png|200px]]
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Opportunity Attack}}
{{PAS|Skittish}}
|exp=10|family=[[Owlbear]]}}
'''Owlbear Cub''' is a [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] and a potential [[Camp Follower]] encountered in [[Act One]].


== Attacks and Abilities ==
| modules =  
{{Infobox statistics
| child = yes
| size = Small
| type = Beast
| armour_class = 9
| hit_points = 29
| hit_points_tactician = 37
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 20
| weight_lb = 40
| hiddenlevel = 1
| str = 12
| dex = 9
| con = 11
| int = 3
| wis = 10
| cha = 7


==== {{SAI|Tiny Claws|w=40}} ====
| feature1_name = Darkvision
{{DamageInfo|1d4|Slashing|plus=1}}
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
* Lash out with your tiny but deadly paws.
| feature2_name = Opportunity Attack
| feature2_description = Make a melee attack against an enemy moving out of range.
| feature3_name = Skittish
| feature3_description = Will flee for two turns when badly injured.
}}
}}
'''Owlbear Cub''' is a [[Beast]]{{note|In the fifth edition of ''Dungeons and Dragons'', an owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.}} and a potential [[Camp Follower]] encountered in the [[Owlbear Nest]] with its mother during [[Act One]].


== Recruiting as a Camp Follower ==
== Recruiting as a camp follower ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.


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{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour.  His display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}
{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour.  His display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}


== Achievements ==
== Attacks and abilities ==
{{Achievement|You Have Two Hands for a Reason}}
 
{{Feature box|name=Tiny Claws|image name = Claws_Bear.webp
|{{DamageInfo|1d4|Slashing|plus=1}}
* Lash out with your tiny but deadly paws.
}}


== Companion Interactions ==
== Companion approval ==
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
:* ''Let the creature live.''
:* ''Let the creature live.''
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:* Feed the cub something from your pack
:* Feed the cub something from your pack
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Tell the cub to go away, or attack him ''<small>(with [[Speak with Animals]])</small>''
:* Tell the cub to go away, or attack him ''<small>(with Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack ''<small>(without [[Speak with Animals]])</small>''
:* Attack ''<small>(without [[Speak with Animals]])</small>''
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:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Scare him away ''<small>(without [[Speak with Animals]])</small>''
:* Scare him away ''<small>(without Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack
:* Attack
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
== Achievements ==
{{Achievement|You Have Two Hands for a Reason}}


== Gallery ==
== Gallery ==
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File:Armoured Owlbear Model.png|Fully grown and in armour
File:Armoured Owlbear Model.png|Fully grown and in armour
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
Owlbear Cub Model.png|Owlbear cub's model
</gallery>
</gallery>


== Notes ==
== Footnotes ==
 
{{notelist}}
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.


== External Links ==
== External Links ==
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[[Category: Beasts]]
[[Category: Beasts]]
[[Category: Characters in Act 1]]
[[Category: Camp Followers]]
[[Category: Camp Followers]]
{{NavCompanions}}
{{NavCompanions}}
{{NavForest}}
{{NavForest}}

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