8,856
editsAd placeholder
Dice rolls: Difference between revisions
Jump to navigation
Jump to search
→d20 rolls
No edit summary |
|||
Line 40: | Line 40: | ||
The number is determined by the the task attempted, or in the case of saves, the spell, condition or action that has to be overcome. | The number is determined by the the task attempted, or in the case of saves, the spell, condition or action that has to be overcome. | ||
===== Danger DC ===== | ===== Danger save DC ===== | ||
In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables. | In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables. | ||
===== Spell DC ===== | ===== Spell save DC ===== | ||
For the Difficulty class of a spells that can be saved against is determined through the following formula: | For the Difficulty class of a spells that can be saved against is determined through the following formula: | ||
<div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div> | <div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div> | ||
===== Weapon action DC ===== | ===== Weapon action save DC ===== | ||
The Difficulty Class of saves allowed by weapon actions is calculated as follows: | The Difficulty Class of saves allowed by weapon actions is calculated as follows: | ||
Line 55: | Line 55: | ||
Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. | Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. | ||
===== Hybrid DC ===== | ===== Hybrid save DC ===== | ||
Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher. | Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher. | ||