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Modding:Hotloading: Difference between revisions

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=== What can I use it for? ===
=== What can I use it for? ===
You can use hotloading for .GR2 aka mesh/model files and .DDS files. Say you are creating a custom head by editing one of the vanilla ones. You can hotload your custom head .GR2 into the game, open Character Creator, and then swap to your custom head each time you export a new version from Blender to see what your changes look like in game. Very handy! All you have to do is make sure you swap away from your hotloaded asset and back to load any new changes.
You can use hotloading for .GR2 aka mesh/model files and .DDS files. Say you are creating a custom head by editing one of the vanilla ones. You can hotload your custom head .GR2 into the game, open Character Creator, and then swap to your custom head each time you export a new version from Blender to see what your changes look like in game. Very handy! All you have to do is make sure you swap away from your hotloaded asset and back to load any new changes. For armor, you may have to un-equip and re-equip it to see the changes.


=== How do I do it? ===
=== How do I do it? ===

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