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Attacks: Difference between revisions
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== Critical Miss / Critical Hit == | == Critical Miss / Critical Hit == | ||
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]] | |||
As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''. | As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''. | ||
Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | ||
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== Modifiers == | == Modifiers == |