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Dice rolls: Difference between revisions
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clean up critical miss/critical hit section
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=== Critical Miss / Critical Hit === | === Critical Miss / Critical Hit === | ||
As a special case, a roll of 1 means that the attack fails regardless of bonuses or the target's Armour Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a Critical Hit. A critical hit also affects the result of the Damage Roll. Currently, a critical hit doubles all damage dice involved in the damage roll (including additional dice such as those from Smites or Combat Maneuvers), but not the bonuses from modifiers or other flat damage bonuses such as [[Great Weapon Master: All In]]. | [[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]] | ||
As a special case, a roll of 1 means that the attack fails regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''. | |||
Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit.''' A critical hit also affects the result of the Damage Roll. Currently, a critical hit doubles all damage dice involved in the damage roll (including additional dice such as those from Smites or Combat Maneuvers), but not the bonuses from modifiers or other flat damage bonuses such as [[Great Weapon Master: All In]]. | |||
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=== Attack Roll Modifiers === | === Attack Roll Modifiers === |