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Modding:Hair Mod Mesh Setup: Difference between revisions
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Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine. | Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine. | ||
Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use. | Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files], if you have hard drive space for it. Otherwise, you can just [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files#Unpacking_Process index it]. This should contain all of the vanilla hair models we are going to use. | ||
Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models. | Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models. |