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Guide:Thrileon's Guide to Double alchemy crafts: Difference between revisions
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Guide:Thrileon's Guide to Double alchemy crafts (edit)
Revision as of 17:01, 30 December 2023
, 30 December 2023The math was wrong. He was missing two 00s in his calculation of hitting two 1s with two d20s (1/20 * 1/20 = .0025%; not .25%).
(Moved to the new home for community and user guides) |
(The math was wrong. He was missing two 00s in his calculation of hitting two 1s with two d20s (1/20 * 1/20 = .0025%; not .25%).) |
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* You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom. | * You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom. | ||
* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15. | * 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15. | ||
* Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0. | * Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.0025% chance to hapen.... |