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Modding:Creating Outfit Textures: Difference between revisions
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== Normal Map == | == Normal Map == | ||
[[File:GIMBG3NORMALMAP.webp|thumb|Channels of the BG3 Normal Map format.]] | |||
The blue transparent map. This makes the shading engine of the game bounce light off the item in a way that makes the object look like it has more depth than it does. The most important texture. | The blue transparent map. This makes the shading engine of the game bounce light off the item in a way that makes the object look like it has more depth than it does. The most important texture. | ||
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[[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]] | [[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]] | ||
[[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]] | [[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]] | ||
== Tools == | == Tools == |