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Modding:Creating Outfit Textures: Difference between revisions

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== Normal Map ==
== Normal Map ==
[[File:GIMBG3NORMALMAP.webp|thumb|Channels of the BG3 Normal Map format.]]
The blue transparent map. This makes the shading engine of the game bounce light off the item in a way that makes the object look like it has more depth than it does. The most important texture.
The blue transparent map. This makes the shading engine of the game bounce light off the item in a way that makes the object look like it has more depth than it does. The most important texture.


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[[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]]
[[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]]
[[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]]
[[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]]
[[File:GIMBG3NORMALMAP.webp|thumb|Channels of the BG3 Normal Map format.]]
 


== Tools ==
== Tools ==

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