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Modding:Creating Outfit Textures: Difference between revisions
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There are 2 types of normal map generally used. One, OpenGL, will look right side out. The other, DirectX, will look inside out (with things such as buttons going in). | There are 2 types of normal map generally used. One, OpenGL, will look right side out. The other, DirectX, will look inside out (with things such as buttons going in). | ||
[[File:Tutorialopenglxvsdirectx.webp|thumb|Difference between OpenGL and DirectX texture formatting.]] | |||
BG3 uses a modified version of DirectX, where the red channel (X axis) is put into the alpha channel, as this saves space file formatting. | BG3 uses a modified version of DirectX, where the red channel (X axis) is put into the alpha channel, as this saves space file formatting. | ||