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Modding:Hair Mod Mesh Setup: Difference between revisions
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Export your mesh from Blender as a .dae file, then load up LSLib. Make sure your settings are the same in all of the red highlighted areas (note some of them may not be selectable until you Import a file). The pink highlighted path should be the path to your .dae file, and the orange highlighted path should be the same, only with the file extension changed to .GR2 (uppercase!) | Export your mesh from Blender as a .dae file, then load up LSLib. Make sure your settings are the same in all of the red highlighted areas (note some of them may not be selectable until you Import a file). The pink highlighted path should be the path to your .dae file, and the orange highlighted path should be the same, only with the file extension changed to .GR2 (uppercase!) | ||
[[File:LSLibConformExample.png|none|frame]] | |||
The green highlighted path should lead to a vanilla hair that you want to conform to. In general, pick a hair that's a similar overall shape to your hair. Whatever that hair is called, you need to rename your hair in the Object Data Properties in Blender to match the same name--otherwise, LSLib will throw an error when you try to conform. | |||
For example: If the vanilla mesh you are conforming to is HAIR_GTY_F_GithyankiCut_Short_A_Spring, then the name you need to change your hair to is HAIR_GTY_F_GithyankiCut_Short_A_Spring_Mesh. | |||
[[File:ChangeODPNameExample.png|thumb]] | |||
Change the name highlighted in red to the name of the vanilla mesh. Do this for all of your hair parts (it's okay if Blender automatically appends numbers to the end). | |||
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | ||
[[Category:Modding guides]] | [[Category:Modding guides]] |