924
editsAd placeholder
Modding:Hair Mod Mesh Setup: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
Line 69: | Line 69: | ||
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-Up. | The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-Up. | ||
=== Conforming with LSLib === | |||
After exporting the mesh from Blender, there's one more step you need to follow: conforming to a vanilla skeleton with LSLib. Why? We're not totally sure, but we do know that hair gets very wacky in game if you don't do this. | |||
Export your mesh from Blender as a .dae file, then load up LSLib. | |||
[[File:LSLibConformExample.png|none|frame]] | |||
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | ||
[[Category:Modding guides]] | [[Category:Modding guides]] |