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Modding:Hair Mod Mesh Setup: Difference between revisions
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=== Exporting the Mesh === | === Exporting the Mesh === | ||
If using the | If using the GR2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab: | ||
[[File:Exportorder.webp|thumb|none]] | [[File:Exportorder.webp|thumb|none]] | ||
Set the LOD Distance to 0 | Set the LOD Level and LOD Distance to 0. For the first part of your mesh set the export order to 1. Increase the export order number for every part you have. So part 1 is Export Order 1, part 2 is Export Order 2, etc... Blender will throw an error if you don't have these in order. | ||
Once you have all that set up, if you haven't already sometime in your process, select the armature and all your meshes, and apply transforms with Ctrl + A > Apply Transforms. | |||
Now you can export the mesh(es). These are the export settings | Now you can export the mesh(es). These are the export settings to use when exporting with the GR2 plugin: | ||
[[File:Gr2export.webp|thumb|none]] | [[File:Gr2export.webp|thumb|none]] | ||
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y- | The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-Up. | ||
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! |