Ad placeholder

Modding:Hair Mod Mesh Setup: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 63: Line 63:
=== Exporting the Mesh ===
=== Exporting the Mesh ===
If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab:
If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab:
[[File:Exportorder.webp|thumb]]
[[File:Exportorder.webp|thumb|none]]


Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have.  
Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have.  
Line 70: Line 70:


Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin:
Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin:
[[File:Gr2export.webp|thumb]]
[[File:Gr2export.webp|thumb|none]]


The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up.
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up.


Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!

Navigation menu