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Modding:Hair Mod Mesh Setup: Difference between revisions

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<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree>
<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree>
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|}</div><div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>So, you wanna make a hair mod for Baldur’s Gate 3.
|}</div><div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>So, you wanna make a hair mod for Baldur’s Gate 3. How do you do that, though? This guide will show you how.


First off, get yourself these tools.
First off, get yourself these tools.
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* [https://github.com/Norbyte/dos2de_collada_exporter Mesh import/export Blender plugin] by Norbyte
* [https://github.com/Norbyte/dos2de_collada_exporter Mesh import/export Blender plugin] by Norbyte


I recommend a cursory knowledge of how to use Blender before attempting to follow this guide.
Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine.


Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use.
Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use.
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Once finished, your hair should now display a texture in Blender.
Once finished, your hair should now display a texture in Blender.
If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair.
Now comes the fun part—playing with the hair in Blender. Make it longer or shorter, remove some parts, add some parts. There’s a lot you can do even without making any custom hair parts, so get creative!

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