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Modding:Hair Mod Mesh Setup: Difference between revisions
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<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree> | <categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree> | ||
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|}</div><div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>So, you wanna make a hair mod for Baldur’s Gate 3. | |}</div><div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>So, you wanna make a hair mod for Baldur’s Gate 3. How do you do that, though? This guide will show you how. | ||
First off, get yourself these tools. | First off, get yourself these tools. | ||
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* [https://github.com/Norbyte/dos2de_collada_exporter Mesh import/export Blender plugin] by Norbyte | * [https://github.com/Norbyte/dos2de_collada_exporter Mesh import/export Blender plugin] by Norbyte | ||
Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine. | |||
Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use. | Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use. | ||
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Once finished, your hair should now display a texture in Blender. | Once finished, your hair should now display a texture in Blender. | ||
If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair. | |||
Now comes the fun part—playing with the hair in Blender. Make it longer or shorter, remove some parts, add some parts. There’s a lot you can do even without making any custom hair parts, so get creative! |