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{{resource list end}} | {{resource list end}} | ||
By default creatures only have one charge per turn | By default creatures only have one charge per turn for each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]]. | ||
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | ||
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Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | ||
Some [[features|class features]] allow a creature to take specific actions which normally require an | Some [[features|class features]] allow a creature to take specific actions which normally require an action by expending a bonus action instead. For example the [[Rogue]] class’s "Cunning Action" features allows a character to [[Cunning Action: Dash|Dash]], [[Cunning Action: Disengage|Disengage]] or [[Cunning Action: Hide|Hide]] as a bonus action. | ||
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. This typically represents doing two things simultaneously, for example making a physical attack while casting a spell to enhance it (as with {{SAI|Searing Smite}} and other [[smite]] spells). | Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. This typically represents doing two things simultaneously, for example making a physical attack while casting a spell to enhance it (as with {{SAI|Searing Smite}} and other [[smite]] spells). |