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Kobold Inventor: Difference between revisions
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{{CharacterInfo | {{CharacterInfo | ||
|name=Kobold Inventor | |name=Kobold Inventor | ||
Line 6: | Line 4: | ||
|level=5 | |level=5 | ||
|STR=7 | |STR=7 | ||
|DEX= | |DEX=15 | ||
|CON=12 | |CON=12 | ||
|INT=8 | |INT=8 | ||
Line 13: | Line 11: | ||
|race=Kobold | |race=Kobold | ||
|type=Humanoid | |type=Humanoid | ||
|HP=17; 27{{ | |HP=17; 27{{Tactician}} | ||
|AC=12 | |AC=12 | ||
|speed=9m / 30ft | |speed=9m / 30ft | ||
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|initiative=+2 | |initiative=+2 | ||
|location=[[Rosymorn Monastery]] | |location=[[Rosymorn Monastery]] | ||
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Evasion|t=1}}{{PAS|Pack Tactics}}{{PAS|Sunlight Sensitivity}} | |DEXt=17|conditions={{CON|Firewine Belly}} {{CON|Drunk}}|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Evasion|t=1}}{{PAS|Pack Tactics}}{{PAS|Sunlight Sensitivity}} | ||
}} | }}'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | ||
==Attacks== | ==Attacks== | ||
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger}} | |||
{{Attack Roll}} | |||
{{Attack Roll | |||
{{Action}}}}{{Feature box|name=Throw|* Uses {{RarityItem|Alchemist's Fire}} | |||
{{ | |||
{{Action}}}}{{Feature box|name=Throw Stone|{{DamageInfo|1d4|Bludgeoning}} | |||
{{ | |||
{{Attack Roll}} | |||
{{Action}}}} | |||
== | == Tactics == | ||
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze. | |||
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party. | |||
[[Category:Kobolds]] | [[Category:Kobolds]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |