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Resources: Difference between revisions

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86 bytes added ,  28 December 2023
Copyedit of Actions section, added example
(→‎Lists of class feature resources: Font level correction)
(Copyedit of Actions section, added example)
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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.
'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.


Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.
Depleted resources must ''recharge'' in order for them to he used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn.


A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''.
A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''.


All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them.


== Common resources ==
== Common resources ==
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{{resource list end}}
{{resource list end}}


While creatures only have one charge per turn for each of three resources, by default, there are multiple [[List of sources of additional resources|ways of gaining additional charges]].
By default creatures only have one charge per turn of each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]].


Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.
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Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.


Some [[features|class features]] allow a creature to take specific actions by expanding a Bonus Action even when they would normally be required to expend an Action to take them
Some [[features|class features]] allow a creature to take specific actions which normally require an Action by expending a Bonus Action instead. For example the Rogue class’s [[Cunning Action]] feature allows them to [[Dash]] or [[Hide]] as a Bonus Action.


Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken.
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken.

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