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User:T-Furan/Sandbox/Gear locator: Difference between revisions
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→Act One
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|rowspan="3" style="text-align:center"| | |rowspan="3" style="text-align:center"| | ||
*[[Ebonlake]] {{Coords|-452|-524}} | *[[Ebonlake]] {{Coords|-452|-524}} | ||
*{{Coords|-632|326}} | *{{Coords|-632|326}}{{ref|name=note18}} | ||
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| {{MdRarityItem|Bow of the Banshee}} | | {{MdRarityItem|Bow of the Banshee}} | ||
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*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] | ||
*While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]] | *While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]] | ||
| Gilded chest behind the locked gate at the end of the trapped bridge | | Gilded chest behind the locked gate at the end of the trapped bridge | ||
|style="text-align:center"| {{Coords|-645|360}} | |style="text-align:center"| {{Coords|-645|360}} | ||
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*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}}) | *Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}}) | ||
| On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint | | On a dead gnome{{ref|name=note19}} in the pile of gnome bodies east of the [[Grymforge]] waypoint | ||
|style="text-align:center"| {{Coords|-609|410}} | |style="text-align:center"| {{Coords|-609|410}} | ||
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*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy | *Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy | ||
|rowspan=2| Rewarded by [[Thrinn|Sergeant Thrinn]] | |rowspan=2| Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]] | ||
|rowspan="2" style="text-align:center"| {{Coords|-630|317}} | |rowspan="2" style="text-align:center"| {{Coords|-630|317}} | ||
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{{ | <references> | ||
{{ref|If not engaged on the lake, he will be a trader at this location.|name=note18}} | |||
{{ref|Talking to the two [[duergar]] and passing a [[Deception]]/[[Sleight of Hand]] check also works.|name=note19}} | |||
{{ref|Only one of the items can be chosen as the reward.|name=note20}} | |||
</references> | |||
{{h3|[[Rosymorn Monastery Trail]]}} | {{h3|[[Rosymorn Monastery Trail]]}} | ||
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{{back to top}} | |||
{{h3|[[Rosymorn Monastery]]}} | {{h3|[[Rosymorn Monastery]]}} | ||
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| {{MdRarityItem|Gloves of Dexterity}} | | {{MdRarityItem|Gloves of Dexterity}} | ||
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*Set your [[Dexterity]] to 18 while wearing these gloves | *Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves | ||
*[[Attack rolls]] +1 | *[[Attack rolls]] +1 | ||
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | |rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | ||
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| {{MdRarityItem|Aberration Hunters' Amulet}} | | {{MdRarityItem|Aberration Hunters' Amulet}} | ||
| | | | ||
*If [[githyanki]] | *If [[githyanki]]{{ref|name=note22}}, gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[attack rolls]] against you | ||
*Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}}) | *Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}}) | ||
| [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]] | | [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]] | ||
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| {{MdRarityItem|Soulbreaker Greatsword}} | | {{MdRarityItem|Soulbreaker Greatsword}} | ||
| | | | ||
*If [[githyanki]] | *If [[githyanki]]{{ref|name=note22}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon | ||
*+2 bonus to [[Initiative]] rolls | *+2 bonus to [[Initiative]] rolls | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
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*On your successful [[saving throw]], the attacker that caused the throw receives {{DamageColor|Psychic|1d4 Psychic}} damage | *On your successful [[saving throw]], the attacker that caused the throw receives {{DamageColor|Psychic|1d4 Psychic}} damage | ||
*If [[githyanki]] | *If [[githyanki]]{{ref|name=note22}}, gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] | ||
| [[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]] | | [[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]] | ||
|style="text-align:center"| [[Crèche Y'llek]] {{Coords|1357|-667}} | |style="text-align:center"| [[Crèche Y'llek]] {{Coords|1357|-667}} | ||
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*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 1 turn | *This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 1 turn | ||
*Cast {{sai|Sunbeam}} ({{recharge|long rest}}) | *Cast {{sai|Sunbeam}} ({{recharge|long rest}}) | ||
| On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest | | On a protected pedestal{{ref|name=note23}}, unlocked by following the [[Find the Blood of Lathander]] quest | ||
|style="text-align:center"| [[Secret Chamber]] {{Coords|1068|-779}} | |style="text-align:center"| [[Secret Chamber]] {{Coords|1068|-779}} | ||
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<references> | |||
{{ref|If wearer's Dexterity score is higher, this item has no effect.|name=note21}} | |||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note22}} | |||
{{ref|Taking the weapon without the [[Dawnmaster's Crest]] will initiate [[Find the Blood of Lathander#Taking the Mace by Force|self-destruction]] of the monastery and the crèche.|name=note23}} | |||
</references> | |||
{{back to top}} | {{back to top}} | ||
{{NavItems}} | {{NavItems}} |