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As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your [[Background]], [[Class]], [[Race]], and [[Equipment]], you gain different feats, proficiencies, and other abilities. | |||
As an adventurer, you possess many skills to protect yourself and your allies during your | |||
== Player Actions == | == Player Actions == | ||
=== | === {{Action}} === | ||
''Main page: [[Action]]'' | |||
'''Action''' is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Main Hand Attack|Attack]], [[Dash]], [[Spells|Spellcasting]], etc. | |||
=== {{Action|Bonus}} === | |||
''Main page: [[Bonus Action]]'' | |||
''' | '''Bonus Action''' is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Hide]], [[Spells|Spellcasting]], etc. | ||
=== [[ | === {{Action|Reaction}} === | ||
''Main page: [[Reaction]]'' | |||
'''Reaction''' is | '''Reaction''' is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]]. | ||
== Feats == | == Feats == | ||
''Main page: [[Feat]]'' | ''Main page: [[Feat]]'' | ||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | |||
== Proficiency == | == Proficiency == | ||
''Main page: [[Proficiency]]'' | ''Main page: [[Proficiency]]'' | ||
''See also: [[Proficiency Bonus]]'' | ''See also: [[Proficiency Bonus]]'' | ||
'''Proficiency''' indicates a specific talent your character has | '''Proficiency''' indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | ||
When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | ||
== Spellcasting == | == Spellcasting == | ||
'''Spellcasting''' is the ability to cast [[Spell]]s. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | |||
'''Spellcasting''' is the ability to cast [[Spell]]. Through spellcasting, you can harm, heal, hinder, or buff | |||
Classes capable of spellcasting: | Classes capable of spellcasting: | ||
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* [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | * [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | ||
=== List | === List of Spells === | ||
* [[Spells#All Spells|All Spells]] | * [[Spells#All Spells|All Spells]] | ||
** [[Spells#Cantrips|All Cantrips]] | ** [[Spells#Cantrips|All Cantrips]] | ||
** [[Spells# | ** [[Spells#Level 1 Spells|All Level 1 Spells]] | ||
** [[Spells# | ** [[Spells#Level 2 Spells|All Level 2 Spells]] | ||
** [[Spells# | ** [[Spells#Level 3 Spells|All Level 3 Spells]] | ||
== Conditions == | == Conditions == | ||
'''[[Condition|Conditions]]''' are | '''[[Condition|Conditions]]''' are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | ||
'''List of Conditions:''' [[Condition#List | '''List of Conditions:''' [[Condition#List of Conditions|All Conditions]] |