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Zanner Toobin: Difference between revisions
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added tactician HP and known spell
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Nodforkiss (talk | contribs) (added tactician HP and known spell) |
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|level=10 | |level=10 | ||
|type=Humanoid | |type=Humanoid | ||
|HP=57|AC=12 | |HP=57, 94{{Tactician}}|AC=12 | ||
|size=Small|weight=35kg|speed=6m | |size=Small|weight=35kg|speed=6m | ||
|STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12 | |STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12 | ||
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* Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him. | * Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him. | ||
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy. | * Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy. | ||
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], | * Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]]. | ||
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two. | * While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two. | ||