Ad placeholder

Weapons: Difference between revisions

Jump to navigation Jump to search
803 bytes added ,  7 November
m
no edit summary
m (Undo revision 133961 by 99.235.232.43 (talk) The wiki uses the British English standard of writing, calegorized is US English.)
Tag: Undo
mNo edit summary
 
(22 intermediate revisions by 9 users not shown)
Line 3: Line 3:
| image = Shortsword PlusOne Icon.png
| image = Shortsword PlusOne Icon.png
}}
}}
{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


== Overview ==
== Overview ==
{{Weapons}}
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.


Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.
Additionally, each weapon has a set of ''properties'' which determine how the weapon may be used.


=== Weapon slots ===
=== Weapon slots ===
Line 18: Line 18:
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.


One-handed weapons allow the creature to equip a [[shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


=== Proficiency ===
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls.
Classes give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls.


Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
Line 32: Line 32:
|-
|-
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
|-
|-
| {{WeaponProperty|Finesse}}
| {{WeaponProperty|Finesse}}
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
|-
|-
| {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}}
| {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (weapon property)}}
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
|-
|-
Line 64: Line 64:


== Martial weapons ==
== Martial weapons ==
 
{{See also|List of martial weapons}}
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.


Line 109: Line 109:


== Simple weapons ==
== Simple weapons ==
 
{{See also|List of simple weapons}}
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.


Line 154: Line 154:
{{RaceAndClassWeaponsTable}}
{{RaceAndClassWeaponsTable}}


== Improvised Weapons ==
== Improvised weapons ==


Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as [[Improvised_Melee_Weapon|Improvised Weapons]]. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon properties table ==
== Weapon Properties Table ==
The following table summarizes all weapon types in the game and provides a quick overview of their properties. The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
{| class="wikitable sortable" width="100%" style="max-width: 45em;"
 
! scope="col" rowspan="2" | Weapon
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
!! scope="col" colspan="2" rowspan="1" | Damage
 
!! scope="col" rowspan="2" | Range
{| class="wikitable sortable"
!! scope="col" rowspan="2" | Properties
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
!Category
! scope="col" | 1h !! 2h
|-
! scope="col" colspan="5" | Simple melee weapons
|-
! scope="row" | {{WeaponType|Clubs}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
! scope="row" | {{WeaponType|Daggers}}
| colspan="2" | 1d4 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light, Thrown
|-
! scope="row" | {{WeaponType|Handaxes}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||           ||        ||        Light|| || Bludgeoning
! scope="row" | {{WeaponType|Javelins}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Thrown
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||            || Yes    || Light || Thrown       || Piercing
! scope="row" | {{WeaponType|Light Hammers}}
|Simple
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Light  || Thrown      || Slashing
! scope="row" | {{WeaponType|Maces}}
|Simple
| colspan="2" | 1d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Sickles}}
|Simple
| colspan="2" | 1d4 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||           ||        || Light  || Thrown      || Bludgeoning
! scope="row" | {{WeaponType|Quarterstaves}}
|Simple
| 1d6 {{damage colour|Bludgeoning}}
| 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||           ||         ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Spears}}
|Simple
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||           ||        || Light  ||              || Slashing
! scope="row" | {{WeaponType|Greatclubs}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Quarterstaves}}  || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        ||              || Bludgeoning
! scope="col" colspan="5" | Martial melee weapons
|Simple
|-
|-
| {{WeaponType|Spears}}         || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Flails}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d8 / 4.5 || ||        || || Bludgeoning
! scope="row" | {{WeaponType|Morningstars}}
|Simple
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Flails}}         || 1d8 / 4.5 ||            ||        ||        || || Bludgeoning
! scope="row" | {{WeaponType|Rapiers}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|Scimitars}}
|Martial
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||        || || Piercing
! scope="row" | {{WeaponType|Shortswords}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Light  ||  || Slashing
! scope="row" | {{WeaponType|War Picks}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||           || Yes    || Light  ||  || Piercing
! scope="row" | {{WeaponType|Battleaxes}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|War Picks}}       || 1d8 / 4.5 ||           ||         ||        || || Piercing
! scope="row" | {{WeaponType|Longswords}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Tridents}}
|Martial
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 || || ||  || Slashing
! scope="row" | {{WeaponType|Warhammers}}
|Martial
| 1d8 {{damage colour|Bludgeoning}}
| 1d10 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing
! scope="row" | {{WeaponType|Glaives}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (8{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||      || Bludgeoning
! scope="row" | {{WeaponType|Greataxes}}
|Martial
| colspan="2" | 1d12 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Greatswords}}
|Martial
| colspan="2" | 2d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Halberds}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (8{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greatswords}}     ||          || 2d6 / 7  ||         || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Mauls}}
|Martial
| colspan="2" | 2d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Pikes}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 2.5{{nbts}}m (8{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Mauls}}          ||          || 2d6  / 7  ||        || Heavy ||      || Bludgeoning
! scope="col" colspan="5" | Simple ranged weapons
|Martial
|-
|-
| {{WeaponType|Pikes}}           ||           || 1d10 / 5.5 ||        || Heavy || Reach || Piercing
! scope="row" | {{WeaponType|Light Crossbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Light Crossbows}} ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Shortbows}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Shortbows}}      ||          || 1d6 / 3.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="col" colspan="5" | Martial ranged weapons
|Simple
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||            ||        ||      Light|| 15 m / 50 ft || Piercing
! scope="row" | {{WeaponType|Hand Crossbows}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 15{{nbts}}m (50{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Heavy Crossbows}} ||          || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Heavy Crossbows}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Longbows}}       ||          || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Longbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|}
|}


== Unused Weapons ==
== Other weapon lists ==
The following are pages where lists of weapons can be found to achieve specific goals, such as maximizing a character's Spell DC or attack bonuses.
 
* [[List of weapons with global passives]]
 
{{back to top}}
 
== Unused weapons ==
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]].
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]].
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 279: Line 363:


{{NavEquipment}}
{{NavEquipment}}
{{NavGameplay}}
{{NavGameplay|state=collapsed}}
[[Category:Equipment]]
[[Category:Equipment]]

Navigation menu