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Escape the Nautiloid: Difference between revisions
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=== Helm of the Nautiloid === | === Helm of the Nautiloid === | ||
As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding a flaming greatsword. A | As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding a flaming greatsword. A cutscene will play in which the mind flayer orders you to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The flayer thinks that you're a thrall, thus considers you an ally. | ||
A pair of lesser imps and a [[Lesser Hellboar]] will block your path, but they should be easy to defeat if you have both Lae'zel and Shadowheart as companions. One of | A pair of lesser imps and a [[Lesser Hellboar]] will block your path, but they should be easy to defeat if you have both Lae'zel and Shadowheart as companions. One of the imps carries a light crossbow, the other a [[Scimitar]]. | ||
There are also lots of dead bodies on the floor, though none contain any notable loot. A dead thrall can be looted for a [[Leather Armour]] and a [[Short Sword]], an already-dead lesser imp for yet another light crossbow, and | There are also lots of dead bodies on the floor, though none contain any notable loot. A dead thrall can be looted for a [[Leather Armour]] and a [[Short Sword]], an already-dead lesser imp for yet another light crossbow, and two more thralls for further short swords. | ||
You can find two more [[Caustic Bulb|Caustic Bulbs]] in this room as well, lying on tables (one in an upper area of the room), but it's not worth chasing after them. | You can find two more [[Caustic Bulb|Caustic Bulbs]] in this room as well, lying on tables (one in an upper area of the room), but it's probably not worth chasing after them. | ||
While all the | While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the greatsword [[Everburn Blade]]. | ||
Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight. They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible. Although killing them might give you another big XP boost, this is almost certainly not worth the effort. (By killing Zhalk you're already gaining | Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight at some point. They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible. Although killing them might give you another big XP boost, this is almost certainly not worth the effort. (By killing Zhalk, you're already gaining more XP from this section of the game than you're really meant to.) | ||
Nearing the console also makes another two lesser imps and another lesser hellboar appear, though again these should be easy to kill. Once you've reached the console, interact with it to start a | Nearing the console also makes another two lesser imps and another lesser hellboar appear, though again these should be easy to kill. Once you've reached the console, interact with it to start a cutscene and end the prologue. | ||
=== The crash (cutscene) === | |||
In the cutscene that follows, the character that interacted with the neural console will connect two arms to make the ship warp out of [[Avernus]] and back into the [[Prime Material Plane]], but moments before the warp a red dragon latches on to the ship and breathes fire onto the console. | |||
As the ship appears in the sky of the Material Plane, a Tiefling behind a telescope is seen looking at it with worry, and in another place, a [[Hobgoblin]] and a [[Drow]] (later revealed to be [[Minthara]]) look at the ship with satisfaction, though they are slightly worried as an explosion erupts at the backside of the ship, accelerating its burning. They order a group of goblins to march out of some sort of fort they seem to be occupying. | |||
Back in the crashing Nautiloid, our main character is trying to hold on, but is hit in the face by a piece of debris and sent flying out of the Nautiloid. As the character falls to the ground, moments before impact they are held mid-air by magical force and end up having a soft landing. There's nobody nearby, indicating that this might be the doing of the mind flayer larva lodged behind the character's eye. |