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Modding:Coding An Item: Difference between revisions
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If adding a custom passive, your '''Passive.txt''' will look like this. You don't need a passive.txt at all, this is just for the ambitious. | Other <code>using</code> slots include <code>"ARM_Camp_Body"</code>, <code>"_Vanity_Shoes_Generic_Common"</code> for camp clothes, <code>"_Foot_Magic"</code> for boots, <code>"ARM_Robe_Body"</code> for robes, <code>"_Hand"</code> for gloves. | ||
If adding a custom passive, your '''Passive.txt''' will look like this. You don't need a passive.txt at all, you can make perfectly good items just reusing the game's passives, this is just for the ambitious. | |||
The example passive code is borrowed from Isobel's armor. | The example passive code is borrowed from Isobel's armor. |