Ad placeholder

Save the Refugees: Difference between revisions

Jump to navigation Jump to search
137 bytes added ,  23 December 2023
no edit summary
m (adding category)
No edit summary
Line 1: Line 1:
'''Save the Refugees''' is a major [[quest]] in [[Chapter One]] of Baldur's Gate 3, and contains multiple related sub-quest within it.{{SpoilerWarning}}
'''Save the Refugees''' is a major [[quest]] in [[Chapter One]] of Baldur's Gate 3, and contains multiple related sub-quest within it.{{SpoilerWarning}}
==Objectives==
==Objectives==
*Help the Grove.
{{Quest objective|Help the Grove.|
**Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
*Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
**Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
*Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
*Speak with Kagha.
}}
**Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
{{Quest objective|Speak with Kagha.|
*Return to Zevlor.
*Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
**Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
}}
*End the conflict.
{{Quest objective|Return to Zevlor.|
**We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.  
*Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
**Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
}}
*Help the tiefling leave.
{{Quest objective|End the conflict.|
**The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
*We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.  
*Talk to Zevlor.
*Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
**With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.  
}}
*Celebrate at Camp.
{{Quest objective|Help the tiefling leave.|
**Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
*The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
 
}}
{{Quest objective|Talk to Zevlor.|
*With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.  
}}
{{Quest objective|Celebrate at Camp.|
*Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
}}
== Walkthrough ==
== Walkthrough ==
The ritual can be stopped by either by killing the Goblin Camp leaders through [[Defeat the Goblins]] or dealing with Kagha and the Shadow Druids via [[Investigate Kagha]]  
The ritual can be stopped by either by killing the Goblin Camp leaders through [[Defeat the Goblins]] or dealing with Kagha and the Shadow Druids via [[Investigate Kagha]]  
Line 25: Line 31:
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.<ref>https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11</ref>  
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.<ref>https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11</ref>  


== Sub-Quests ==
== Sub-quests ==


* [[Investigate Kagha]]
* [[Investigate Kagha]]

Navigation menu