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Spirit Guardians (Necrotic): Difference between revisions

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Updated saves
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(Updated saves)
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| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| cost = action, spell3
| cost = action, spell3
| attack roll =
| attack roll =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = WIS
| condition save = WIS
| condition dc = caster
| area =
| area =
| area category =
| area category =

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