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Spirit Guardians (Radiant): Difference between revisions
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Added warning and updated saves
Jswiderski (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) (Added warning and updated saves) |
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| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| save dc = | |||
| on save = Targets still take half damage. | |||
| range = self | | range = self | ||
| range m = | | range m = |