Ad placeholder

Spirit Guardians (Radiant): Difference between revisions

Jump to navigation Jump to search
Added warning and updated saves
No edit summary
(Added warning and updated saves)
Line 9: Line 9:
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| cost = action, spell3
| cost = action, spell3
| attack roll =  
| attack roll =  
Line 28: Line 25:
| extra damage per =  
| extra damage per =  
| concentration = yes
| concentration = yes
| save = WIS
| save dc =
| on save = Targets still take half damage.
| range = self
| range = self
| range m =  
| range m =  

Navigation menu