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Modding:Tutorials: Difference between revisions
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* [https://docs.google.com/document/d/1-DQ98gsKD0Rpmh7dEQRUlmLIANXP-qu5VRDlDcnfy7Q/edit Visualizing a BG3 Hair Texture in Blender] by EmeraldTechno | * [https://docs.google.com/document/d/1-DQ98gsKD0Rpmh7dEQRUlmLIANXP-qu5VRDlDcnfy7Q/edit Visualizing a BG3 Hair Texture in Blender] by EmeraldTechno | ||
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9] | * [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9] | ||
** shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but my updated tutorial [[Guide:Hair_Creation|here]] also linked below will show the most up to date information. | |||
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One] | * [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One] | ||
** With some hair meshes as long as they share the same texture you might want to join the meshes together, this is how you would go about that. If the hair parts use different materials do not use this method. | |||
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]] | * [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]] | ||