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Modding:Armor/Clothing Texture Maps: Difference between revisions
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Modding:Armor/Clothing Texture Maps (edit)
Revision as of 17:35, 21 December 2023
, 21 December 2023→Armor/Clothing Texture Maps (Basic)
m (Labotor moved page Modding:Colour map to Modding:Armor/Clothing Texture Maps: name was confusing) |
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Line 14: | Line 14: | ||
* Blue Channel = Ambient Occlusion (Contains Lighting Data) | * Blue Channel = Ambient Occlusion (Contains Lighting Data) | ||
=== Normal Map - NM === | |||
Normals | |||
Note: Red channel is not used, moved to Alpha instead | |||
=== Color Map - MSKColor/MSKcloth === | === Color Map - MSKColor/MSKcloth === | ||
Defines the material colours based on area - also needed to make Dyes work on armor/clothing. | Defines the material colours based on area - also needed to make Dyes work on armor/clothing. |