Ad placeholder

Modding:Armor/Clothing Texture Maps: Difference between revisions

Jump to navigation Jump to search
m (Labotor moved page Modding:Colour map to Modding:Armor/Clothing Texture Maps: name was confusing)
Line 14: Line 14:
* Blue Channel = Ambient Occlusion (Contains Lighting Data)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)


=== Normal Map - NM ===
Normals
Note: Red channel is not used, moved to Alpha instead
=== Color Map - MSKColor/MSKcloth ===
=== Color Map - MSKColor/MSKcloth ===
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.
69
edits

Navigation menu