65,679
editsAd placeholder
Wild Magic (sorcerer subclass): Difference between revisions
Jump to navigation
Jump to search
Updated formatting
m (add game name to SEO) |
HiddenDragon (talk | contribs) (Updated formatting) |
||
Line 11: | Line 11: | ||
[[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | [[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | ||
{{H3|Level 1}} | |||
; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}} | |||
: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[#Wild Magic Surge Effects|magical effect]]. | |||
{{HorizontalRuleImage}} | |||
= | ; {{SAI|Tides of Chaos|w=40}} | ||
: Activate to gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of '''Wild Magic''' surge afterwards. | |||
: * {{Recharge|Short Rest}} or [[Long Rest]] | |||
{{H3|Level 6}} | |||
= | ; {{SAI|Bend Luck|w=40}} | ||
: Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}. | |||
{{H3|Level 11}} | |||
; {{SAI|Controlled Chaos|w=40}} | |||
: When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster. | |||
== Wild Magic Surge Effects == | == Wild Magic Surge Effects == |