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Turn-based mode: Difference between revisions
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Each round, the game cycles through each participating creature's turn, during which each creature may [[movement speed|move]] or [[actions]]. One round has passed when all creatures have taken their turn. | Each round, the game cycles through each participating creature's turn, during which each creature may [[movement speed|move]] or [[actions]]. One round has passed when all creatures have taken their turn. | ||
== Overview == | |||
Turn-based mode is automatically activated in combat, as well as when certain traps or environmental effects are activated. | Turn-based mode is automatically activated in combat, as well as when certain traps or environmental effects are activated. | ||
== Turn order == | === Turn order === | ||
Each creature makes a {{infoBlob|{{DieIcon|d4|Physical}}d4 + [[Dexterity]] modifier}} roll when they enter turn-based mode. This is called [[initiative|rolling for initiative]]. | Each creature makes a {{infoBlob|{{DieIcon|d4|Physical}}d4 + [[Dexterity]] modifier}} roll when they enter turn-based mode. This is called [[initiative|rolling for initiative]]. | ||
Each round, the game cycles through the turns of all participating creatures in descending order of their initiative. | Each round, the game cycles through the turns of all participating creatures in descending order of their initiative. | ||
=== Simultaneous turns === | ==== Simultaneous turns ==== | ||
Allied creatures usually take their turns at the same time when they are in close proximity to each other {{em|and}} are directly adjacent to each other in the turn order. Up to a maximum of 10 creatures may take their turns interchangeably in this way.{{note|Summoned creatures that are not controlled by their summoner are not considered allies, and thus do not get to take their turns at the same time as their summoner.}} | Allied creatures usually take their turns at the same time when they are in close proximity to each other {{em|and}} are directly adjacent to each other in the turn order. Up to a maximum of 10 creatures may take their turns interchangeably in this way.{{note|Summoned creatures that are not controlled by their summoner are not considered allies, and thus do not get to take their turns at the same time as their summoner.}} | ||
== Surprise rounds == | === Surprise rounds === | ||
If an attacked creature is unaware of their attacker at the start of combat – such as if the attacker is [[Hide|hidden]] – the first round of combat is declared a ''surprise round'', and the attacked creature is ''surprised''.{{note|Certain combat encounters are rigged to always Surprise either the player's party or the enemy party when the proper conditions are met.{{ref|The first encounter with the imps during the Prologue always grants the player a surprise round.}}{{ref|Mimics always surprise the party when interacted with in their disguised form.}}{{ref|In the Underdark Beach, a duergar might spot the party and summon their own leader. The party is surprised if they choose to wait for the leader, whereas if they attack, the duergars are surprised instead.}}}} | If an attacked creature is unaware of their attacker at the start of combat – such as if the attacker is [[Hide|hidden]] – the first round of combat is declared a ''surprise round'', and the attacked creature is ''surprised''.{{note|Certain combat encounters are rigged to always Surprise either the player's party or the enemy party when the proper conditions are met.{{ref|The first encounter with the imps during the Prologue always grants the player a surprise round.}}{{ref|Mimics always surprise the party when interacted with in their disguised form.}}{{ref|In the Underdark Beach, a duergar might spot the party and summon their own leader. The party is surprised if they choose to wait for the leader, whereas if they attack, the duergars are surprised instead.}}}} | ||