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Circle of the Moon: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


==== {{SAI|Lunar Mend|w=40}} ====
{{H3|Level 2}}
Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Combat Wild Shape|w=40}} ====
; {{SAI|Lunar Mend|w=40}}
{{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.
: Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Wild Shape: Bear|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage.
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you.


=== Level 4 ===
; {{SAI|Combat Wild Shape|w=40}}
: {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.


==== {{SAI|Wild Shape: Dire Raven|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of of a Dire Raven that can Blind enemies.
* '''{{SAI|Beak Attack (Dire Raven Wild Shape)|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}}.
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed.


=== Level 6 ===
; {{SAI|Wild Shape: Bear|w=40}}
: Assume the shape of a polar bear that can {{SAI|Goading Roar|Goad}} enemies into attacking it. The polar bear has a starting health of {{Hp|30}} that increases every two druid levels.


==== {{SAI|Primal Strike|w=40}} ====
{{H3|Level 4}}
While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.


=== Level 8 ===
; {{SAI|Wild Shape: Dire Raven|w=40}}
: Take the shape of a dire raven that can avoid attention and {{SAI|Rend Vision (Dire Raven Wild Shape)|Blind}} enemies. It has {{Hp|13}}.


==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ====
{{H3|Level 6}}
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1.
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump.
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat.


=== Level 10 ===
; {{SAI|Primal Strike|w=40}}
: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.


New Wild Shape form:
{{H3|Level 8}}


==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ====
; {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
: Take the shape of a sabre-toothed tiger that can {{SAI|Shred Armour}} and {{SAI|Animalistic Vitality|regenerate}} hit points.
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them.
: Your saber-toothed tiger shape has a starting health of {{Hp|62}} that increases every two druid levels.
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.


==== {{SAI|Wild Shape: Earth Myrmidon|w=40}} ====
{{H3|Level 10}}
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}}.
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage.
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage.
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.


==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ====
; {{SAI|Wild Shape: Air Myrmidon|w=40}}
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
: Take the shape of an air myrmidon.
* '''{{SAI|Scorching Strike}}:''' Lash out with a blazing strike dealing an additional {{DamageText|1d10|Fire}} damage and possibly {{SAI|Burning (Condition)|Burn}} your target.
: Your air myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
* '''{{SAI|Myrmidon's Immolation}}:''' Ignite with incandescent, primordial flames that {{SAI|Hastened (Condition)|Hasten}} you for 3 turns.
: It can cast {{SAI|Invisibility}}, {{SAI|Electrified Flail}}, and {{SAI|Raging Vortex}}.
* '''{{SAI|Cinderous Swipe}}:''' Create a blooming cone of fire as you swipe at a foe for {{DamageText|2d6|Fire}} plus your weapon damage.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.


==== {{SAI|Wild Shape: Water Myrmidon|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
 
* '''{{SAI|Explosive Icicle}}:''' Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
; {{SAI|Wild Shape: Earth Myrmidon|w=40}}
* '''{{SAI|Hiemal Strike}}:''' Pierce a creature with your frost-rimed trident and {{SAI|Chilled (Condition)|Chill}} it.
: Take the shape of an earth myrmidon.
* '''{{SAI|Healing Vapours}}:''' Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
: Your earth myrmidon shape has a starting health of {{Hp|103}} that increases every two druid levels.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
: It can cast {{SAI|Muck to Metal}}, {{SAI|Sludgy Sling}}, and {{SAI|Burrow}}.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Fire Myrmidon|w=40}}
: Take the shape of a fire myrmidon.
: Your fire myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Scorching Strike}}, {{SAI|Myrmidon's Immolation}}, and {{SAI|Cinderous Swipe}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Water Myrmidon|w=40}}
: Take the shape of a water myrmidon.
: Your water myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Hiemal Strike}}, {{SAI|Healing Vapours}}, and {{SAI|Explosive Icicle}}.


==External Links==  
==External Links==  

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