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Modding:Coding An Item: Difference between revisions
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{{PageSeo | |||
|title=Modding Resources | |||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |||
|image=Modding_resources.webp | |||
}}{{NavModding}} | |||
<div class="nomobile" column-width: "60em2;> | <div class="nomobile" column-width: "60em2;> | ||
You have made a mesh for a human man, a circlet. We are going to add it to the game. | You have made a mesh for a human man, a circlet. We are going to add it to the game. | ||
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This guide does not cover adding custom icons. | This guide does not cover adding custom icons. | ||
==File Overview== | ==File Overview == | ||
Your mod is '''MySweetMod''' | Your mod is '''MySweetMod''' | ||
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**Localization | **Localization | ||
***Language <- usually ''English'' | ***Language <- usually ''English'' | ||
**** <code>MySweetMod.loca</code> <- text for items and spells | ****<code>MySweetMod.loca</code> <- text for items and spells | ||
**Mods | **Mods | ||
***MySweetMod | ***MySweetMod | ||
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******Assets | ******Assets | ||
*******Characters | *******Characters | ||
********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons | ******** [PAK]_Armor <-- material and mesh LSX for custom outfits and weapons | ||
****GUI | ****GUI | ||
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | *****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | ||
*****Stats | *****Stats | ||
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. | *******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. | ||
********Data <--- Armor.txt, Object.txt, Passive.txt, Weapon.txt and other TXT files. These contain stats. | ********Data <--- Armor.txt, Object.txt, Passive.txt, Weapon.txt and other TXT files. These contain stats. | ||
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</save> | </save> | ||
==Materials and Texture .lsx== | ==Materials and Texture .lsx == | ||
Now, we move on to our materialbank. | Now, we move on to our materialbank. | ||
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<attribute id="SourceFile" type="LSString" value="Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf" /> | <attribute id="SourceFile" type="LSString" value="Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf" /> | ||
<children> | <children> | ||
<node id="ScalarParameters"> '''x7 | <node id="ScalarParameters"> '''x7''' | ||
'''(Cut for length)''' | '''(Cut for length)''' | ||
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</region> | </region> | ||
</save> | </save> | ||
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|- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;" | |- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;" | ||
| colspan="2" | | | colspan="2" | | ||
[[File:bgwiii.png|30px|link=Template:NavWiki]] [[BG3Wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]][[Category:Modding guides]] [[Category: | [[File:bgwiii.png|30px|link=Template:NavWiki]] [[BG3Wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]] | ||
[[Category:Modding guides]] | |||
[[Category:Modding resources]] | |||
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