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118 bytes added ,  25 February 2023
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add concentration
m (gameplay mechanics category)
m (add concentration)
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Resource recharge times vary depending on their type:
Resource recharge times vary depending on their type:
* Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
* Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
* Concentration 'recharges' immediately after it is lost (see [[Concentration]] for more details)
* Spell Slots normally recharge on a [[Long Rest]], though [[Warlock]]s also regain theirs on a [[Short Rest]]
* Spell Slots normally recharge on a [[Long Rest]], though [[Warlock]]s also regain theirs on a [[Short Rest]]
* Some class resources recharge on a [[Short Rest]], and others on a [[Long Rest]]
* Some class resources recharge on a [[Short Rest]], and others on a [[Long Rest]]
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* {{SmallIcon|Reaction Icon 2.png}} [[Reaction]]
* {{SmallIcon|Reaction Icon 2.png}} [[Reaction]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{Concentration}}


=== Class Resources ===
=== Class Resources ===

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