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Understanding Mod Folder Structure: Difference between revisions
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********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons. | ********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons. | ||
*****UI | *****UI | ||
****** [PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is. | ******[PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is. | ||
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas. | ****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas. | ||
***** RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | *****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | ||
*****Stats | *****Stats | ||
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. | *******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. |