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Damage: Difference between revisions

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Damage is ''dealt'' with [[attacks]] and other harmful [[actions]], as well as by a variety of [[conditions]].
Damage is ''dealt'' with [[attacks]] and other harmful [[actions]], as well as by a variety of [[conditions]].


== Overview ==
== Damage rolls ==
Damage rolls are expressed in the game using both dice notation ('''''x''d''n''''', meaning ''x'' dice with ''n'' sides) and as a damage range ("'''(''x''~''y'')'''", meaning the roll will result in between ''x'' and ''y'' damage).
 
=== Damage rolls ===
The base damage dealt by a [[weapons|weapon]], [[spells|spell]], class action or condition is usually determined by a ''damage roll''. Damage rolls are [[dice rolls]] made using the dice specified in the harmful source's description.
The base damage dealt by a [[weapons|weapon]], [[spells|spell]], class action or condition is usually determined by a ''damage roll''. Damage rolls are [[dice rolls]] made using the dice specified in the harmful source's description.


Creature add a relevant [[abilities|ability score modifier]] to the results of their damage rolls, and if they have the relevant [[proficiency]], they also add their proficiency bonus.
Creature add a relevant [[abilities|ability score modifier]] to the results of their damage rolls, and if they have the relevant [[proficiency]], they also add their proficiency bonus.
=== Notation ===
Damage rolls are expressed in the game using both dice notation ('''''x''d''n''''', meaning ''x'' dice with ''n'' sides) and as a damage range ("'''(''x''~''y'')'''", meaning the roll will result in between ''x'' and ''y'' damage).


Dice used when making damage rolls is usually any number of dice with a minimum size of d4 and a maximum size of d12.
Dice used when making damage rolls is usually any number of dice with a minimum size of d4 and a maximum size of d12.


=== Damage types ===
== Damage types ==
All damage has a ''damae type''. A creature's [[Resistances|resistances]] determine what danage types is is immune, resistant or vulnerable towards.
All damage has a ''damae type'', of which there are 13:
 
Damage dealt to resistant creatures is halved, whereas damage dealt to vulnerable creatures is doubled.
 
If a creature is immune to a damage type, they take no damage to it.
 
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them.
 
==== All damage types ====
There are 13 different types of damage in Baldur's Gate 3. They are:{{note|Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s.  When you use such an ability, you deal whatever damage type your weapon would deal.}}


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| {{:Damage Types/damage|Slashing}}*
| {{:Damage Types/damage|Slashing}}*
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A creature's [[Resistances|resistances]] determine what danage types is is immune, resistant or vulnerable towards.
Damage dealt to resistant creatures is halved, whereas damage dealt to vulnerable creatures is doubled.
If a creature is immune to a damage type, they take no damage to it.
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them.


== Sources of damage ==
== Sources of damage ==
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