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Difficulty Class: Difference between revisions
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Corrected text to match weapon action dc formula
(Updated to Patch 5 formula for ManueverSaveDC()) |
(Corrected text to match weapon action dc formula) |
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=== Weapon Action DC === | === Weapon Action DC === | ||
The [[Difficulty Class]] for Saving Throws against [[Weapon actions|Weapon Actions]] is calculated similarly to '''Spellcasting DC''' - except for | The [[Difficulty Class]] for Saving Throws against [[Weapon actions|Weapon Actions]] is calculated similarly to '''Spellcasting DC''' - except for a few differences. First, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher. Second, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> | <div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> |