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'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. Every creature has a [[Race|race]] and a [[Creature type|creature type]].
'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures.


All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
== Creature statistics ==
Every creature have assortment of properties that can be inspected by the player at any time.


Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]].
=== Basic stats ===
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Humanoids can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.


== Properties ==
=== Race and creature type ===
; Creature type : All creatures are categorised as belonging to a creature type.
Every creature has a [[race]] and a [[creature type]]:
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain [[conditions]] or [[spells]] affect them, and may give access to special [[features]].
; Race : All creatures have a race that gives them access to specific [[Features|racial features]]. : Many creatures also belong to a subrace, which often gives them additional features.


; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
=== Classes ===
{{see also|Classes}}
Each time a character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}


; Size : All creatures have a size.
Classes can also give access to [[feats]] and spell.


; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}.
=== Ability scores ===
{{see also|Ability scores}}
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to some [[dice rolls]].


; Ability scores : A measure of how powerful a creature's abilities are.
==== Ability checks and skills ====
An [[ability check]] is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific [[skill]]. If a creature is proficiency in a skill, they add their proficiency bonus to any ability checks made using that skill.
 
=== Proficiency ===
{{see also|Proficiency}}
Proficiency enables a creative to perform a task effectively. Every creature also has a proficiency bonus, determined by their level, which they add to rolls made performing tasks they are proficiency with.
 
=== Conditions ===
{{see also|Conditions}}
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
 
=== Resistances ===
{{see also|Resistance}}
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
 
=== Features ===
{{see also|Features}}
Features give creatures access to [[actions]], [[conditions]] and passive effects. They are generally gained from class – in which case they're know as ''class features – or from race, in which case they're known as ''racial features''
 
== Footnotes ==
{{notelist}}


; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type.


[[Category: Gameplay mechanics]]
[[Category: Gameplay mechanics]]
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