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Shadow Curse: Difference between revisions
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For the [[Lift the Shadow Curse|curse to be lifted]] and the land to be restored to its natural state, the land's spirit must be made whole once again, and Ketheric's undying grip be removed. This is possible through the knowledge of [[Art Cullagh]], a [[Flaming Fist]] who knew one of the spirits, and [[Halsin]], a druid who had witnessed the original descent of the curse and then spent decades studying it. | For the [[Lift the Shadow Curse|curse to be lifted]] and the land to be restored to its natural state, the land's spirit must be made whole once again, and Ketheric's undying grip be removed. This is possible through the knowledge of [[Art Cullagh]], a [[Flaming Fist]] who knew one of the spirits, and [[Halsin]], a druid who had witnessed the original descent of the curse and then spent decades studying it. | ||
== Traversing the shadow curse == | == Traversing through the shadow curse == | ||
In the less dense areas of the curse, it is possible to travel safely with any form of light, such as [[torch]]es or spells like {{SAI|Daylight}}. [[Isobel]] at the [[Last Light Inn]] can grant {{cond|Selûne's Blessing}} which will let characters traverse in the lesser areas without external sources of light. [[Shadowheart]] will also feel the curse's effects less than other characters. | In the less dense areas of the curse, it is possible to travel safely with any form of light, such as [[torch]]es or spells like {{SAI|Daylight}}. [[Isobel]] at the [[Last Light Inn]] can grant {{cond|Selûne's Blessing}} which will let characters traverse in the lesser areas without external sources of light. [[Shadowheart]] will also feel the curse's effects less than other characters. | ||